# Built things _Debug/ Compiled/ # AudioCache can be rebuilt from sources AudioCache/ # Lockfile _OpenInEditor.lock # User settings Game.agf.user *.crm.user # Backups Game.agf.bak backup_acsprset.spr # Memory dumps *.dmp # Temporary files # temporarily created during sprite or room background compression ~aclzw.tmp # temporary, main game data, before getting packed into exe game28.dta # temporary build of the game before being moved to Compiled/ folder *.exe # Log files warnings.log